A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Increased the base damage of Flak PD. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. This mod is a global compatibility patch for Stellaris 3. That's some. This mod adds base hardening to shields and armor,. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I recently fought the Unbidden, which I hadn't done in a long time. Remember the khan still gets a free death in battle, but will eventually die of old age. In this video I. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Stellaris: Armor Hardeners are very effective. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. . Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Aliasalpha • 6 yr. Most of my games last about two days. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Report. So the base power and damage output of AC1 is 30% higher than Coilgun2. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. That's good, but not great for an ascension path. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. 1680x8 shields or 13440 points. I don't see why the ring can't also generate a shield while hardening the shields in the system. Time to load it up with armor and plasma! 12. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. add modifiers add/substracts a set amount of a resource or attribute to a scope. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Hello! I used to be pretty hardcore into this game. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Stellaris Wiki Active Wikis. 25 (ship multiplier) = 93. Description. Both are late game anyway so doesn't matter. Stellaris Wiki Active Wikis. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. It matters more with shields. Thus far, the only one I've encountered that actually focuses on anti. . Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Various weapons will come in new sizes. Cloaking disables shields. Stellaris 3. Technology. This means shield-bypassing weapons can be very effective against them. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. except corvettes since they only have 3 slots, they use 2 armor 1 shield. X branch. So I took Archeao Engineers as a perk. 6 Badges. In the middle, fittingly, is the medium platform. Hull is 3300. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Ancient Pulse Armor (and other ancient armaments) are impractical. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. The new shield hardening tech uses Zro, so now it's available to machines as well. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. 10. 6 “Orion” update includes many changes to combat. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Strong and robust do affect the crystal, gas, more production though. 6 beta for Extra Ship Components: NEXT mod. #2. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. The bad news is that it doesn't increase say shield benefits. Update: Mar 19 @ 1:39am. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Now say, 30% shield hardening cuts Disruptor damage by a third. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. :- ( (building a new fleet is much. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Other than Armor Hardening, it's just the edict to speed up megastructure construction. The result are the same. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Description. 143 4. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Negative shield negation adds to your shield value after all other calculations. Ironically, there is an advanced armor option known as Dragonscale Armor. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. • 1 yr. 6 beta version at all. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Stellaris 3. In this video I explore the. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Paradox General Discussion New. Yes, I'll attack the frigates yada yada. as it is with the shields e. Maybe they won't attack next time. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Go to Stellaris r/Stellaris. Total HP = 2853 with 5. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. g. Stellaris Wiki Active Wikis. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. Never had the Great Khan unite the galaxy before. . The other version is "%chance to reduce any damage from penetrating at all". Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. . Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Observe the full damage going through shield. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Does this mean I don't need any armor at all?Stellaris. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Sep 13, 2020 766 932. A new Stellaris update 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Stellaris. Related Topics. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. ago. E. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Didn't new armour/shield hardening kill them?. Well, this is that. Ironically, there is an advanced armor option known as Dragonscale Armor. If you go into a system with shield negation, you average them out for the value of your shield. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. For downside traits, Unruly and Deviants are the best. g. Their faces are melting so lovely and the screams music to my ears. 25) gets tanked instead (meaning. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Also, shield/armor hardening could make a disruptor. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Go to Stellaris r/Stellaris. 6x Crystal plating - 1650 HP. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. I ragequited after the battle, and than reloaded the save. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Later i tried picket cruiser with hardeners. Hello, i wonder what "+% armor penetration" realy does. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. 8. Yeah, the first time I ran into this, it confused me, too. The stasis field does less direct shielding than T5, but also adds hardening, which is big. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Steps to reproduce the issue. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. 103 votes, 17 comments. Yes it's worth it. Torpedoes got full shield penetration until ships get shield hardening. Bumc Apr 10 @ 12:11pm. Yeah, you kinda need this. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Ograe • 5 yr. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. reduction modifiers divide an amount of a resource or attribute by a set amount. MuffinFIN • 5 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. g. Jan 8, 2019. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Shield hardeners are a new defensive technology in the upcoming 3. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. No, those are permanently locked. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. For instance, I can join federations. 9 (played a couple more in older versions). Shield hardeners are a new defensive technology in the upcoming 3. Honestly, taking. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. 6 also includes new galaxy shapes to explore, new story events, a new. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Apart from this, Stellaris patch 3. invol713 • 5 yr. 5x divider on shields. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. ago. The juggernaut is different because it can rotate so the arc emitters can always fire. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. is it worth it do you think?Stellaris. 6 update. Increased the range of Energy Siphons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. That’s 17. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Tactics Forever, before the dev put it on Steam and then gave up on it. How a nation becomes and is powerful can be done in a variety of ways. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. So if that's what your enemies are running they're worth it, and if not, they're. 75 to armor and 6. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 5 x 1. 100% is ideal value - as it would protect you from penalties from hull damage. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris Real-time strategy Strategy video game Gaming. Simple yet elegant in design, Your leaders will all start with 3 stars. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 25 shield hardening and . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. 2x Armor III - 430 HP. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Legacy Wikis. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Refire rate and general stats have been adjusted. As you’re doing that, send in. Basically arc does 25% damage as shields are enough. That'll teach 'em. Now, "performance vs fleet capacity used", that may be a different story. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Armor hardening is better and easier to get than shield hardening. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. #15. Reply reply more reply. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. That’s 17. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield capacitor gives +10% for more shield (2x repeatables) vs. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. The shield hardening is just a minor problem, I will test it later though. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Both are late game anyway so doesn't matter. Stellaris: Shield Hardeners - You must use them. Active Wikis. Technology. Shield hardeners are a new defensive technology in the upcoming 3. Then again. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". I recently fought the Unbidden, which I hadn't done in a long time. Stellaris Wiki Active Wikis. Maybe they won't attack next time. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. Stellaris Wiki Active Wikis. Psychics and Synthetics have 10% shield/armor hardening respectively. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I've played quite a few games but never noticed minor artifacts before. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. It is developed by Paradox Development Studio and published by Paradox Interactive. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Rulers get more influence and ethics attraction. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Smaller ships only have one aux slot. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Cool. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Below is an example of what I found out while testing ship combat. Stellaris Dev Diary #318 - Announcing Astral Planes. Mining lasers are now classified as Brawling weapons. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. There is no such thing as a "barrier" in the game. And ye, I'm already undetectable and in a "sweet spot". Made this for my own use, so don't expect any big features or updates. g, 100% penetration vs 75% hardening means 25% of the damage goes through. . Very strong isn't helping with research. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. :- ( (building a new fleet is much. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. Making your own ships with good designs it's a big difference. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. . Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. 8. Autocannons are extremely short range. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. r/Stellaris. Other than Armor Hardening, it's just the edict to speed up megastructure construction. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Increased the base damage of Flak PD. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. When you have a shield hardener, they are practically not working from suspenion shields. If you go into a system with shield negation, you average them out for the value of your shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. However, there are a couple situations where. Just don't expect much from Corvette shields. As probably most of you know. Their faces are melting so lovely and the screams music to my ears. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. +25% Shield Regen +3% Shield Hardening; Missiles. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . EDIT: the philosophy this is based on is pre-3. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. It won't be that bad in 2. But the opposite will be better in all other situations, and there are more of those than pulsars. Reply. In singleplayer you can just mass these, the AI will never counter them. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). 9 that merges the various incompatible game rules and scripted triggers added by mods. Using 3 on either shield, armor, or mixed made it easier for them. Shield capacitor gives +10% for more shield (2x repeatables) vs. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Third, buff the hardening components. Rogue Agent. ironsasquash Ring • 6 hr. 6 shield regen, 15% shield hardening. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 0 was never released to the public instead making patch 3. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. This grants you access to a very strong early game, with a strong. Side bonus of 80% shield hardening and 400 extra armor and shields. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. and a huge stack of armour. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Archeao Engineers problem.